Despite being on the losing spree, the people might gamble more with the hope that they can win the next game. Even the sweet memories of the past สิ่งที่ต้องทำ ถ้าคุณอยากได้เงินจาก เกมสล็อตออนไลน์ advantages force the people to play more. A recently available study has revealed this trend. The authors of this study have published the of this study in the Journal of Trial and error Psychology. In this article, we would be looking at the interesting findings introduced by this interesting study.
The study found that people decide to go in for further plays when the scientists reminded or primed them of past winning outcomes. It has found that people were over 15% more likely to play more by selecting the risky option. The research team from the University for Warwick in The uk believe that memories of the people play an essential role in making certain decisions. When the team interviewed people who are in the habit of gaming, they found that subtle cues about the past advantages play a significant role in propelling them forward to gamble more. This is clearer in people who go for gaming in local casinos. The players even place quantities in cash on the table for the final showdown in some poker tournaments with the hope that they would win next game.
The researchers had come with the speculation that memory of winning outcomes in the past forced the people go for more gaming in casinos and risk lots of money on the table. The results of the study more or less confirm the roles these cues play in driving the people to play more, risking their money. In order to cross check the speculation, the researchers inflated the memory of the participants for past winning outcomes with simple risky choice tasks. The researchers achieved this by asking the participants to select one of the two doors as part of a computer test.
The authors of the study gave the participants the decision of four coloured doors one could use. Three of the doors always led to guaranteed outcomes (0, 40 or 80). On the other hand, the fourth door led to a risky 50/50 outcome that carried 20 or 60 points. Later in the study, the team members reminded the participants about their past winning or losing outcome based on the points that they got, based on the door they opened. When the team members told the participants about the points they had got, they assisted to go towards the risky door more often.